SKU: 93873555922

FT Pro - NTM06/040N 6 OD X 4.0MM ID Nylon Tube Black 30M

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Ships within 48 hours · Estimated delivery Jun 25 - Jun 30

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Description

FT Pro - NTM06/040N 6 OD X 4.0MM ID Nylon Tube Black 30MThe FT Pro NTM06 040N is a high quality nylon tube designed for various pneumatic applications. With an outside diameter of 6mm and an inside diameter of 4mm, this 30 metre coil is made from durable Nylon 6, ensuring longevity and reliability. Engineered to withstand temperatures ranging from 40C to +80C and a maximum working pressure of 24 bar, this tube is perfect for pneumatic control systems. It is U. V. stable, silicone free, and abrasion

FT Pro - NTM06/040N 6 OD X 4.0MM ID Nylon Tube Black 30M
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SKU: 93873555922

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4.7 ★★★★★
Based on 1792 reviews
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C
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Colton H Briggs
Lake Worth, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
M
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Mike
Belleville, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
J
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J. Hume
Lowell, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
A
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Amazon Customer
Birmingham, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
T
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Tim Beaudet
Battle Creek, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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